Saturday, 19 October 2013

Interactive TV Based Games



1953: A children's television programme called Winky Dink and You, begins the move towards interactive TV. Kids in the US buy a special transparent sheet to place over the screen and, using ordinary crayons, help the show's characters draw things like pathways or tools. The series is discontinued because children begin drawing directly on the TV screen.



An interactive movie is a video game that features highly cinematic presentation and heavy use of scripting, often through the use of full-motion video of either animated or live-action footage.



This genre came about with the invention of laserdiscs and laserdisc players (1978), the first nonlinear or random access video play devices. The fact that a laserdisc player could jump to and play any chapter instantaneously (rather than proceed in a linear path from start to finish like videotape) meant that games with branching plotlines could be constructed from out-of-order video chapters in much the same way as Choose Your Own Adventure books could be constructed from out-of-order pages, or the way an interactive film is constructed by choosing from a web of linked narratives.



Interactive movies were animated or filmed with real actors like movies (or in some later cases, rendered with 3D models), and followed a main storyline. Alternative scenes were filmed to be triggered after wrong (or alternate allowable) actions of the player (such as 'Game Over' scenes).



Laserdisc games:



A laserdisc video game is a video game that uses pre-recorded video (either live-action or animation) played from a laserdisc, either as the entirety of the graphics, or as part of the graphics. The first arcade laserdisc game was Sega's Astron Belt, an early third-person space combat rail shooter featuring live-action full-motion video footage (largely borrowed from a Japanese science fiction film) over which the player/enemy ships and laser fire are superimposed. Developed in 1982, the game's unveiling at the 1982 AMOA show in Chicago marked the beginning of laserdisc fever in the videogame industry, and its release in Japan the following year marked the first commercial release of a laserdisc game. However, its release in the United States was delayed due to several hardware and software bugs, by which time Dragon's Lair had beaten it to public release there.



The first laserdisc game to gain popularity in the United States was Dragon's Lair in 1983. It contained animated scenes, much like a cartoon. The scenes would be played back and at certain points during playback the player would have to press a specific direction on the joystick or the button to advance the game to the next scene, like a quick time event. For instance, a scene begins with the hero falling through a hole in a drawbridge and being attacked by tentacles. If the player presses the button at this point, the hero fends off the tentacles with his sword, and pulls himself back up out of the hole. If the player fails to press the sword button at the right time, or instead presses a direction on the joystick, the hero is attacked by the tentacles and crushed. Each move of the joystick, however, would produce a few moments of black screen, when the laserdisks switched between either a successful outcome or the death of the character, which interrupted the continuous flow of gameplay found in other videogame graphic systems of the time; this was a common criticism of some players and critics.



Despite the high cost of the animation, a deluge of similar laserdisc video games followed Dragon's Lair because of its immense popularity. To cut costs, several companies simply hacked together scenes from several Japanese anime movies that were obscure in America at the time, creating games like Cliff Hanger (from Hayao Miyazaki's Castle of Cagliostro and Mystery of Mamo) and Bega's Battle (from Harmagedon), both of which were released roughly around the same time as Dragon's Lair. Later arcade laserdisc games include Freedom Fighter, Badlands, Space Ace, and Road Blaster.



Other laserdisc video games followed the lead of Astron Belt by integrating more and more computer graphics with the pre-recorded video. For example, Funai's Inter Stellar in 1983 was a forward-scrolling third-person rail shooter that used computer graphics for the ships and full-motion video for the backgrounds. Similarly, M.A.C.H. 3 and Cube Quest were vertical scrolling shooters that used the laserdisc video for the background and computer graphics for the ships. The Firefox arcade game included a Philips Laserdisc player to combine live action video and sound from the Firefox film with computer generated graphics and sound. The game used a special CAV Laserdisc containing multiple storylines stored in very short, interleaved segments on the disc. The player would seek the short distance to the next segment of a storyline during the vertical retrace interval by adjusting the tracking mirror, allowing perfectly continuous video even as the player switched storylines under control of the game's computer. This method of seeking was noted for being extremely strenuous on the player and frequently led to the machines breaking, slightly hindering the appeal of laserdisc arcade games. In the 1990s, American Laser Games produced a wide variety of live-action light gun laserdisc video games, which played much like the early laserdisc games, but used a light gun instead of a joystick to affect the action.



Bega's Battle, released by Data East in 1983, took a different approach and introduced a new form of video game storytelling: using brief full-motion video cut scenes to develop a story between the game's shooting stages. Years later, this would become the standard approach to video game storytelling. Bega's Battle also featured a branching storyline.



DVD (DVDi) games:



A DVD game (Sometimes called DVDi, "DVD interactive") is a standalone game that can be played on a set-top DVD player. The game takes advantage of technology built into the DVD format to create an interactive gaming environment compatible with most DVD players without requiring additional hardware. DVD TV games were first developed in the late 1990s. They were poorly received and understood as an entertainment medium. However, DVD-based game consoles like the PlayStation 2 popularized DVD-based gaming, and also functioned as a DVD video player. In addition, the format has been used to import some video games to the DVD format, allowing them to be played with a standard DVD player rather than requiring a PC. Examples include Dragon's Lair and Who Shot Johnny Rock?. The PC/console game Tomb Raider: The Angel of Darkness was released in 2006 as a DVD game entitled Lara Croft Tomb Raider: The Action Adventure. Japanese games such as visual novels and eroge that were originally made for PC are commonly ported to DVDPG (a term that stands for DVD Players Game). Instead of standard save methods, DVDPGs use password save systems. Similar game types include BDPG (Blu-ray Disc Players Game) and UMDPG (Universal Media Disc Players Game).



Criticism:



Although interactive movies had a filmic quality that sprite-based games could not duplicate at the time, they were a niche market— the lack of direct interactivity put off many gamers. The popularity of FMV games declined after around 1995, as more advanced consoles were released.



Cost was also an issue, as these games were often very expensive to produce: Ground Zero: Texas cost Sega around US$3 million, about the same as a low-budget movie would cost in 1994.



Another issue that drew criticism was the quality of the video itself. While the video was often relatively smooth, it was not actually "full motion" as it was not of 24 frames per second or higher. In addition to this, the hardware it was displayed on, particularly in the case of the Sega CD, had a limited color palette (of which a maximum of 64 colors were displayable simultaneously), resulting in notably inferior image quality.



Interactive TV games:



Interactive TV allows people to play games through the TV remote that comes with their digital TV.  Initial games included platform based games such as lunar lander and expanded to puzzle games.  As interactive TV developed further the red button became a popular feature of modern TVs.  Broadcasters saw an option to provide viewers with a new level of interactivity by providing play a long games, quizzes and competitions linked to popular TV shows.



In 1994, Visiware has established itself as the authority in creating custom TV user experiences for gaming and interactive TV. With established partners throughout the world our portfolio and expertise allows us to offer design, development and integration with multiple technologies and multiple platforms. With our end user focus and team of experienced game editors and interactive TV specialists we are on the forefront of technology and use case evolution, Visiware provides a complete end to end solution for IPTV, cable, satellite, and web operators.



Visiware, S.A. is an interactive television agency in North America and Europe. It is based in France.



Founded in 1994 by Laurant Weill, Visiware is a French publisher and distributor of video games for interactive television, mobile phone and internet, and a specialist in casual gaming. Its main interactive channel Playin' TV, airs on more than 30 cable, satellite and ADSL networks in 77 countries. Since October 2009, Visiware is also the head of a skill gaming website, PlayinStar.



In 2010, Visiware created PlayAlong, a new system that allows synchronisation between TV and mobile devices as TV shows are broadcasting. The first TV show to use this system is Endemol's The Million Pound Drop. TV viewers could play and answer the questions as they were appearing -and their answers revealed- on TV.



Playin' TV is a North American, European and Latin American Interactive Television channel, owned by Visiware America.



Playin’ TV is known to propose several different games in six categories. The board and card games include Solitaire, Poker, Chess and Backgammon. Action and adventure games include Carrot Mania, Johnny Megatone, King Kong and Miss Pearl. Sports games include Football, Tennis, Golf and Basketball. Strategy and puzzle games include Scrabble, Magic 4 and Mine Mania. Ludo-educative games include Spot the differences, Jigsaw and Memory. Casino games include French Roulette, Black Jack, Texas Hold’em and Slot machines.



Each week a new pack of 35 different games, become available.





No comments:

Post a Comment